You need to change the first two "xx" into the values mentioned above: If you're running TTW through MO2, you will also have to run the GECK through the same MO2 profile. The correct value should be SMainMenuMovieIntro=, This can be changed in the General section of your Fallout.ini. The powerful open-source mod manager from Nexus Mods. TTW is a full package, everything in it is balanced to take advantage of the resources available to the players. The essential mods required for Tale of Two Wastelands can be found here : TTW Installation Guide. As a final step (after installing TTW and before starting a new game), you need to download and install the latest versions of ROOGNVSE plugin, JIP LN NVSE plugin and xNVSE . 65 Topics. You will now see Outcasts with their own style of robots (Robobrains, Protectrons, Sentry Bots), same with the Brotherhood of Steel. Fallout 3's item, quest, character, etc. Navigate there and make sure you create sub-folder mods\Tale of Two Wastelands. Tale of Two Wastelands conversion of the popular Fallout 3 mod known as Ties that Bind. .32 Rifle Long Barrel - Decreases spread. Here's a short list: To access a list of Mods that are incompatible with TTW, check the forum here. If you are crashing after the loading projector slides, but right before the Start New Game/Load Game/Main Menu text would have loaded, you have a missing menu file. Curious on how to start the New Vegas quest line. Night Vision Scope Weapon Mod - Adds night vision scope, Multiplas Rifle Tri-Barrel Weapon Mod - Creates an additional projectile, Multiplas Rifle Mag. Did you change when we get perks? Espaol - Latinoamrica (Spanish - Latin America), http://portingteam.com/files/file/3047-a-tale-of-two-wastelands-fallout-3-goty/, https://taleoftwowastelands.com/content/faq#whatisttw, https://taleoftwowastelands.com/content/alpha-download-v294b#requi, Wastelands.app/Contents/Resources/drive_c/Program. I wish I'd found you sooner, but I doubt i have the time to finish SSE or FO4 before they disappear. Do not generate Tree LOD, it is not used in the New Vegas engine. If you are not knowledgeable and conformable enough with MO2 to install my modlist, then you should ask yourself, should you be using it in the first place with my guide when you have a easy to follow detailed guide for Vortex right in front of you. TLDR: The CW in TTW is harder than it is in FO3 if resources/mechanics added by TTW are ignored, but pretty much the same (or easier) when those resources are used. Mister Burke) dialogue were restored. The F3 craftable items were turned in to the NV crafting system. First, ensure all files are present -- if a file is missing, antivirus may have deleted something on extraction from the archive. SUBSCRIBE: https://goo.gl/8GUwmU Show more Fallout: New Vegas 2010. This means that you won't be able to recruit Sergeant RL-3 (for example) while you're traveling with Dogmeat, ED-E or Rex. Here are some things that Linux users said are needed or help to run TTW: Just remember that Linux is not officially supported by the TTW team, since none of us use Linux. Return to Tale of Two Wastelands General Discussion, General discussion of Tale of Two Wastelands, Tale of Two Wastelands General Discussion, Tale of Two Wastelands Development News, Tale of Two Wastelands Technical Support, Tale of Two Wastelands Suggestions Questions and Feedback, Tale of Two Wastelands Mod Releases 3.x, Tale of Two Wastelands Mod Releases 3.3, Tale of Two Wastelands Mod Releases 3.2, Tale of Two Wastelands Mod Troubleshooting, Tale of Two Wastelands Adult Mods 3.x, Tale of Two Wastelands General Discussion, Tale of Two Wastelands Uploaded Images. I do know that there is a train station that you access that takes you to Freeside in New Vegas. Lever-Action Rifle Sights - Decreases spread. Accelerator Weapon Mod - Increases speed of plasma projectile, Multiplas Rifle HD Coils Weapon Mod - Increases condition (+50%), Svc. English only. The games are not patched to the latest version, or have been modified in some way (vanilla esms have been cleaned for example). General help and technical troubleshooting. This is not optional, and if you fail to do this step you may experience errors. This mod combine RHK-TTW-Startup Menu by RickerHK and Roleplay Start byFenrirIII, Giving you 5 option to start from Mojave Wasteland (FNV), Capital Wasteland (FO3), Cajon Wateland (FNC), Roleplay Start NV and Roleplay Start DC. This causes problems and will result in a crash. You will need to install that yourself. What optional .ini settings might I want to make? Fallout 3 set this at 7000. Under Settings Gameplay turn off all 3 of the save options, you do not need them. Your comments help guide me and make future content better. However, if you ran the installer from the .bat file the installer will have launched with command line arguments to skip this encoding process. . The powerful open-source mod manager from Nexus Mods. Which is the main objective of TTW, that everything in it feels like it's all one giant game, instead of two games merged together. A Tale of Two Wastelands + Fallout 3 GOTY wrpr_v1.1 + wrpr_v1.8.0. Another reason you can crash in the game's main menu is if you're using the Mod Organizer 2 (MO2) mod manager, and you installed it into the game's folder. Why is there a "grass" setting in an ini otherwise oriented on performance? If BETHINI broke your default ini. by Antichronos Wed Jan 08, 2014 8:40 pm. One of the most widespread misconception that is seen around is that the CW Super Mutants in TTW use the same stats as the Mojave Wasteland ones, so they are much tougher and harder than the ones from Fallout 3. Then run the TTW installer. For more information read the original Roleplay Start read me Requirements: Tale of Two Wastelands 3.2.2 Cleaned dirty edits to worldspaces, I blame feesh! So the answer is NO! In this video I will show you how to install TTW and get. This item will only be visible in searches to you, your friends, and admins. TTW isn't just FO3 in FNV. These things are documented in the function descriptions on GECK Wiki . All credit goes to TheFourWings for the original mod & Ashjay101 for offering to fix bugs & issues within the mod. Cut weapons, armor and clothing from Fallout 3 restored: Fallout 3 weapons that do not exist in Fallout New Vegas can use different types of ammo too. Those mods are still using the broken vanilla models/animations, which means they will break the fixed weapons in TTW. As such, PC gamers can now play these two games in a single . Please see the. You will need to own both Fallout 3 and Fallout New Vegas with all the dlc to use this mod list. Hold down the alt/option key and double click A Tale of Two Wastelands.app. You need to enable the voice modulation fix on lStewie'sAl Tweaks. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. iNumHWThreads includes all cores (logical and hardware), so it includes "hyperthreading" cores, for example.***. There are prices in later patches that are balanced around the "fixed" version, but other prices are not fixed, it's quite a mess. Can I use mods that change or add animations and/or weapon mods with 3.2? Right click on the taleoftwowastelands2.9.4b.7z and unzip to a folder using 7zip. by YoloSwaggins Fri Apr 26, 2013 4:08 pm. Rifle Reflex Sight Weapon Mod - Adds a short-range reflex sight, Regulator Combat Armor, Reinforced Mark II, Security Armor (Generic versions of the Dead Money armor), Vault 101 Security Armor, Reinforced Mk II, Vault 34 Security Armor, Reinforced Mk II. The solution for this problem is making versions of these mods, or preferably new mods entirely, that use TTW's fixed weapons and animations as base. In TTW, the original Fallout 3 ending (the character dies after activating Project Purity) is restored when Hardcore Mode is turned on. All rights reserved. This means that the ammount of schematics (for each weapon) you own, will affect the condition (HP of the weapon) or the quantity (in case of explosives) of what you craft. The Dart Gun cripple effect was restored. If your game is crashing in the main menu, it might be because you installed MO2 in the game's folder. Why are prices different from what I remember? My GECK doesn't detect any TTW files. Releasing as a Tale of Two Wastelands mod, a New Vegas version will be released soon Sooner if someone does all the work for me. Other issues were stuff like some weaker armors costing more than better ones, getting rich super fast just by looting stuff like a combat armor and selling it, the huge difference between FO3 equipment and FNV (including the most powerful stuff from FO3 being super cheap compared to some weak stuff from NV). Doesn't adding FNV systems and mechanics to FO3 makes it harder and unbalanced? But it seems like the developers wanted their game economy fixed. Now Protectrons (like Deputy Weld and the Metro ones) will have their own stickers (decals) too. It's outdated and there is a modern, better made successor called New Vegas Tick Fix (NVTF). It's known to break and/or make the audio lag. This balancing was necessary because of how bad the economy was between the Fallout 3 side of TTW and the Fallout New Vegas side of TTW. Playlist | TTW Community Guides | http://bit.ly/TTWCommunityGuides Patreon | Help Me Continue to Create Content | http://bit.ly/HelpGamerPoets PayPal | T. This will kill the main character and end the game if they activate Project Purity themselves. Fallout 3 voices are recorded at a different bitrate than New Vegas voices. Did TTW's economy changed? That will cause the crash. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. TTW also restores some cut content, fixes hundreds of thousands of bugs, add some items, changes the level cap from level 50 to 60, alters the FO3 bobbleheads to give mini perks (since it's already too easy to max SPECIAL and Skills in TTW), and more. belias. Sorry if this is coming across as ignorant but I'm rather curious and don't actually know if I can . But if a player plays TTW only using the resources available in vanilla FO3, then of course the Super Mutants will be harder to deal with. Sorry if this is coming across as ignorant but I'm rather curious and don't actually know if I can even do the main in New Vegas lol. TTW requires the latest versions of JIP LN NVSE plugin and xNVSE , so you need to download and install those. No. To change to the English version of the game: Steam: Go to your Library and right click on the game. It upgrades Fallout 3's mechanics to those of FNV, while balancing both games to feel like you're playing one full game (instead of two different games using the same character). All trademarks are property of their respective owners in the US and other countries. Run the installer with command line argument to limit number of CPU threads/cores parameter -threads:1. Privacy Policy. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Can I use mods that alter or add animations and/or the game's weapon mods with 3.2? Always extract the files from your archive before trying to install TTW. How about social media? might prevent the installer from doing this). For example, you can use the EGS FO3 GOTY and the Steam FNV UE, or the GOG version of FNV UE and the Disk Version of FO3 GOTY, or the GOG version of FO3 GOTY and the Steam version of FNV UE, or any other possible combination using the compatible games mentioned above. pear, carrot, etc.). This item will only be visible to you, admins, and anyone marked as a creator. If your FalloutCustom.ini got messed up, you should check this section "My FalloutCustom.ini got messed up, HELP!". Post I do know that there is a train station that you access that takes you to Freeside in New Vegas. You will need to install a fresh copy of Fallout 3 and Fallout New Vegas with all the dlc outside of the program files directory. If GetIsLAA is return 1, try running the game as administrator. My setup as I work and game on the same system (dual boot) has a few 1440p work and daily monitors that are in use all the time, and one larger and much nicer 4K panel that is only for gaming, and because it's OLED I have it completely off unless I'm about to sit down . If you believe your item has been removed by mistake, please contact, This item is incompatible with Fallout: New Vegas. - Was removed in old TTW versions. If you're having troubles with the download, please select the Asian download server from the download page. The installer, by default, will re-encode Fallout 3 voices to the New Vegas bit-rate. Tale of Two Wastelands is a total conversion project that seamlessly merges Fallout 3 and its DLC into Fallout: New Vegas, allowing both games to be played in a single playthrough. It's not safe to validate your game files using Steam. Tales of Two Wastelands czy "trjk" ze znacznie bardziej popularnym New Vegas, nie tylko pozwalajc przej cao jedn postaci, ale take implementujc aspekty z gry Obsidian do czci odpowiadajcych za Fallout 3, cznie z kluczowymi mechanikami, takimi jak Companion Perks. This Super Mutant example is perfect to explain why TTW makes the CW feel harder for some players and feel similar to others when compared to Fallout 3. Tale of Two Wastelands (TTW) is a complete overhaul mod that ports Fallout 3 to Fallout : New Vegas. To clarify I started in DC and getting fairly deep into it but still have a long way till I'm done with the entirety of DC. Before you start This collection does NOT include the main Tale of Two Wastelands mod itself. Once the file is open it will look like this [i.imgur.com]. IMPORTANT CHANGE WHEN PLAYING HARDCORE MODE. I have missing NPCs in the Mojave (like Vulpes, Oliver Swanick, etc), I can't hire one or more Capital Wasteland companions (RL-3, Dogmeat, Clover, etc). I can't use Fallout 3's IDs while using the console commands. If you have broken or laggy audio, and you have DSOAL AT3DSfH mod, uninstall it. You cannot use an existing Fallout: New Vegas save to play TTW. Make sure you have both games installed and patched, and that they have both been run at least once. Only validate your game files if you uninstall TTW and want to play FNV without TTW. Combat Shotgun Reflex Sight - Decreases spread. It looks like Fallout New Vegas hasn't been installed yet. With Tale of Two Wastelands Quick Start mod, you skip the vault 101 intro and start in the cave just outside the vault. The Charisma Bobblehead and the Speech Bobblehead got their locations swapped. Lever-Action Rifle Improved Parts - Increases condition (+50%). Actually Obsidian fixed it in a patch, but then on a later patch they broke it again because they built that patch on a version of the game before the economy balance patch was applied (or something similar). This item has been removed from the community because it violates Steam Community & Content Guidelines. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Combat Shotgun Synthetic Stock - Decreases weight. General help and technical troubleshooting. Most often, these will be at the bottom of "\main\Hud_Main_Menu.xml" or "\options\Start_Menu.xml", but they could be any. Make sure all required plugins are active (see the load order section), as well as any master files for any mods you may have. You might have missed the final step of the installation, which is a manual process. TTW added more Super Mutant animations. Combat Shotgun Refurbished Parts - Increases Weapon Condition (+50%). Tale of Two Wastelands Quick Start This mod will allow you to skip the Vault 101 sequence with a "good" rating, have most of the stuff you could pickup along the way, and create your character before exiting the tunnel just outside the vault. It also prevents players from swimming in caps too quick. Quick start plugin to skip Vault 101 and start in the cave just outside the vault. If your TTW Load Order is correct, the new values are these: Example: If you need the BaseID for an item, and this BaseID is usually something like "xx0084ac". Can I have the default values for it? Valve Corporation. All rights reserved. Possible return codes: 0=patch is not applied; 1=patch was applied to the executable, but extra memory is not being allocated; 2=successfully allocated extra memory from the patch and is fully working. ), when the player takes advantage of some (or all) of these resources, Super Mutants will fall as fast or faster than they did in FO3. If you run Tale of Two Wastelands on MO2, it might not work for some reason. Are there any mods or files I shouldn't be using with TTW? TTW restored the vanilla Fallout 3 ending when playing in Hardcore Mode (it's been restored since TTW 3.3). ", YUP (TTW includes its own YUP version called YUPTTW.esm), Creates (or modifies) FalloutCustom.ini in "My Documents\My Games\FalloutNV" with necessary archive changes and some performance changes, Decompresses BSA files for both Fallout NV and Fallout 3 (the ones which were created for TTW, not the ones in the Fallout 3 game directory) for performance, Transcodes sound effects from .ogg to .wav so they work, Transcodes all voice files to 24khz sample rate like New Vegas ones to virtually elminate distortion with voice modulation, Transcodes mono mp3 -> wav -> stereo wav -> mp3 for some FO3 radio tracks, Moves .mp3 files out of bsa and into loose files so they work, Patches/creates all non-unique assets dynamically from original game files, Set default format to 2 channel, 16 bit, 44100Hz (CD quality), Outcast Recon Armor and Helmet (not unique), T-45d Power Armor of Love (AKA Pink Power Armor). Tale of Two Wastelands Technical Support. In addition, because the NV engine has ammo types, the F3 Dart Gun has recipes to craft darts for each type of poison (not just the NV poisons, but also the 5 new poison types introduced by TTW). For detailed instructions on how to reach the train station, check the forum here. Sierra Petrovita's cut lines about the Molotov Cocktail were also restored. by Kazopert. Is it safe to validate my game files using Steam after I installed TTW? I die and get a game over after activating Project Purity. You can get a fresh copy from this thread. User Interface Organizer may help automatically clean these orphaned references. Items, NPCs, Quests, and other things that only exist in Fallout 3 and it's DLCs need to change their BaseID according to their position in your Load Order (BaseID is usually used for console commands). New Vegas mechanics like companion wheel, companion perks, weapon mods, crafting, recipes, harvestable plants, and poisons have been added to the DC wasteland items, NPCs, and world. Epic Game Store (EGS): Make sure that the installer is pointing at the "Fallout 3 GOTY English" folder inside the fallout3 folder created by the EGS install. TTW changes the Perks that increase skills into something more useful: New activatable harvestable meshes were created for several existing food items which had no plant to pick them from (some of them, like the trees, only in select places like Oasis): In addition, three new edible ingredients with harvestables were created out of existing meshes: Many recipes were added, partly due to the majority of recipes in NV using plants that would not make sense to grow outside the desert. This is because TTW needs to set specific variables and quests (when changing wastelands) for the game to run properly. You will also need 22GB of free hard drive space in order to run the installer. I just found this, and they're about to go away! To avoid this, send Sarah Lyons or one of your companions to do it instead, or turn off Hardcore Mode before turning Project Purity on. Open up this folder right click on the Tale of Two Wastelands Installer and Select RUN as ADMINISTRATOR. by Antichronos Wed Jan 08, 2014 8:40 pm. Do not run the installer from inside the .7z archive. by belias Wed Jan 08, 2014 8:53 pm, http://taleoftwowastelands.com/content/ttw-starting-mojave, Return to Tale of Two Wastelands Technical Support. Assault Rifle Drums - Increases ammunition capacity (+26). For all these mods in the guide I will list the file and the version that needs to be downloaded, keep an eye on that, if a mod gets updated, depending on what it is, you may need to use the version I use, most visual mods should be just fine to update, but if its something else with a plugin, depending on what is in the new update, it could create a conflict I am unaware of, and need things forwarded in Xedit to get it working correctly, if you are unsure ask me, or if you need a version of a mod I use, let me know, I will share it with you, I always answer all comments and messages as soon as I see them, use my Discord for a faster response.
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