However, Blood Death Knight has easy access to Vampiric Blood via drafting, Discovering, or otherwise. Since Duels games can go on for so long, the most common Treasure is Infinite Arcane. Even if you dont get it, the other Fel Treasure is good as well. Tier 5 - Treasures that can easily backfire unless you have nothing to lose. Mage finally has actual Arcane support it can start a run with to use alongside the Arcane related Passives. Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. * Enrage is typically pretty subpar for a Treasure, but it's insane burst damage when you use it with the back half of Glaciaxe. Pillage the Fallen has nearly the same amount of value, with only a minor change that gives it a slight Attack buff. Deathcharger is just not big enough to justify a detrimental Deathrattle even with Charge. hearthstone-decks.net Top Hearthstone Duels Decks that got 12 Wins - Top Starter Decks Find the newest and best Duels Decks - All featured Decks got 12 Wins in Hearthstone Duels! Send in the Scout is also a possible option. Blood Parasite is probably to best Hero Power out of her three. Starting Treasure: Killmox, the Banished One. A lot of decks cant afford to run too many cheap cards and/or dont really have anything that really needs to be cheated out. The potential for getting TRIPLE value out of a spell is just too good to pass up. All of Omus Hero Powers have their place in the meta. While the potential is still there, its just hard to make the most of it when theres not a lot of decks that just happens to be able to use it to its fullest extent. Paladins (and to an extent Priests) have a decent amount of Holy spell support. I'm looking at theSai Frost Death Knight Duels Example (Lich King) and my question is How on earth do you trigger the deathrattles of the egg cards? As control is the most common game plan for Elise decks, Addarah is naturally the most picked starting Treasure since it comes with one of the strongest types of removal in the game. V2, Scarlet - Blood Death Knight Duels Example (Lich King), Sai Frost Death Knight Duels Example (Lich King), 12 Wins Sai Unholy Death Knight Duels Example (Lich King), https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC, Rush decks are fairly viable in Duels thanks to, If you arent using your cannon very often, then, Spells the play tons of spells to trigger, Druids ability to draw and generate cards and. March of the Lich King Mini Set Cards List & Guide. However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. Gaining cheap copies of your minions with Shadowcasting 101 is definitely useful. Scion of the Deep gives you the option of cheating out a big spell relatively early, and can steal games in the right opening hand. Warlocks already have good card advantage even without passives or treasures, so theres no need for involuntary cards draw. It also doesn't help at all if you're behind. Why is Murloc Holmes showing the new expansion card there (Solve 3 clues about your opponent's cards to get copies of them) instead of the actual Duels Murloc Holmes (Whenever your opponent draws a card, add a copy to your hand)Also; why is Old Militia Horn in tier 3 but the card is explained in the tier 4's text. Mind Tether can easily chip away at your opponents Health by using spells that also generate more spells like Palm Reading and Shadow Visions. Even if you did, itd likely just get in one attack then die on your opponents turn. Royal Gift and 1500 XP Quest Trading - Play A Friend! Pure Cold is a usable finisher that can also spare you a turn of damage from weapon heavy decks like those with Pillage the Fallen. Rogues havent had many minions that are big on their own, so try to add minions whose real value is in their effects. (#7), Group therapy! Bonecrusher and Deathstrider also fit perfectly into that kind of game plan. The massive cost of Black Soulstone offsets the efficiency that makes treasures good in the first place. Robe of the Magi gives a massive boost to all damaging spells, making even the weakest of them extremely efficient. Starting Treasure: Payload Totem Specialist. Blood Shields at the very least gives you more health to block aggro and room to heal off too much damage. Cloak of Emerald Dreams is arguably the best of the new card generating passives. Hunters Insight and Bag of Coins are fantastic staples amongst the normal treasures. The strategies are pretty straight forward; take advantage of self-damage effects. You need specifically neutral minions, have them survive until your next turn, AND kill them off to get just one temporary mana crystal. For the same reason, Sticky Fingers is also a great pick if youre regularly generating cards. As great as all the keywords are that Gnomish Army Knife stacks onto a minion, its cost makes it hard to combo with. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. WebMittwoch, 18:30 - 21:00 Uhr und Sonntag, 18:15 - 21:15 Uhr. This can also specifically shutdown bomb Warriors most of the time. Mega salty? Paladins can make the most of this with how many minions they have that like their buffs. Inexorable Ghoul is a simple minion thats just annoying for your opponent, but by no means bad. helps token strategies and is also a potential removal tool for big threats. There arent too many ways to capitalize on Bubbas Battlecry, but its still a decent way to deal with a medium sized threat or clear a couple small minions without losing tempo. This is all based on my [RaptorWithWings] personal experience, but Ill do my best to give the greatest possible advice! Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. You dont get to Discover the Diablo treasure either. It may not have as much Nature abuse, it does take advantage of cards Druids would love to use but cant like Palm Reading and Priestess Valishj. Battle Stance gives you access to constant damage for the entire game. Its effectively turning all of your minions into one big target, which is easier to get rid of than a wide board. A player can obtain a maximum of 2 of these Treasures during their run. Demon Blood is occasionally seen with decks that run a ton of Demons to surprise their opponent with a sudden big, cheap minion. Banana Split provides massive tempo even when used on a medium sized minion. Spyglass can snag a useful card for a mana efficient price a reliable amount of the time. Passive Treasure Updates. Theyre not too hard to build, but we still want to a specific build for each Rune type. Not sure why they banned that card. Archmage Staff is a free mage spell every turn, so long as you dont equip any other weapons or attack with your hero. Tier 4: While some of the passives that interact with certain spell types have amazing effects,many of them are severely underwhelming. Keep an eye out for targets, as its kind of hard to plan a combo and save both pieces for it. But when they added him as an actual card, the picture changed too. But when you or your opponent are running a large number Deathrattles, it can become a high durability behemoth of a weapon. Pure Neutral - With Battle Tactics being such a good Hero Power, its pretty easy to just build a deck that only wants to use large neutral minions while For the Alliance! PeepoLeaveBoth are really good in Miracle druid, which is best deck. frozen solid is actually insane for a first pool passive too. Supercharge may be free stats, but its a very underwhelming way to do it. Youll often risk overdrawing with this treasure alone. Its hard to test this to find a pattern when the Warrior Location is hard to run itself to place on the right and the opponent doesnt always play one themselves. Crimson and Contagion Concoction are fairly situational. This is a really powerful card, but its a bit slow in Duels where there are frequent powerful swing turns as opposed to accumulative payoff. With 2 minions on the board, it can be a Blessing of Kings. Well, learning which Treasures are good or bad goes a long way towards improving your skill in Duels, but picking the best possible Hero is just as important. External links PlayHearthstone HSReplay.net Categories Unstable Magic can totally shut down some decks, like ones centered around Deathrattles. Sometimes it can work in ways youd never expect. A full heal and board reload is an outstanding effect for a Treasure. After you play a minion, give it Charge. Gathering Storm accomplishes that too, but exchanges the minion aspect and 1 corpse for card draw, which is just as viable but for different strategies. Since Embers of Ragnaros is gonna be all youre able to play most of the time, its really hard to make it work the way you want it to. But this opens up unique interactions with rare Rush synergies, most notably Potion of Sparking. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. My best guess is that its a bug. Since you cant have more that one weapon out at a time, its not a very optimal deck building strategy. You not only have to top deck the spell on your current turn to even use the discount, you have to have enough Mana to play it and you may not even want to use it on that turn. For decks that have a large portion of neutral minions it's basically Captured Flag plus cost WebPassive cards ('treasures') can only be found in Duels and some Solo Adventures; however, Passive Hero Powers can also be encountered in the regular play mode and is consistently twice that damage. Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. More often than not, you wont even get to the point of drawing the second one. The reason it still exists alongside Robe of the Apprentice is to give Frost decks a higher likelihood of being able to draft Spell Damage. Darius Crowleys Hero Power is unique amongst the other heroes. Warmaster's Frenzy is mostly just synergistic with Warrior, but it thankfully has Warrior as its starting allied class. This one in particular was rough because of 4 new heroes and most of their hero powers and treasures need to use specific links since they all have other versions from Doom in the Tomb. With how common removal is in Duels, theyll oftentimes have an efficient way to deal with your 10/10 and just recover from the one minion they lost. The weapon draw and discount of Grommash's Armguards isnt much baseline value for even for a 1st passive. Just like Unholy Gift, Runic Helm supplies you with lots of non-synergistic cards, only this time they fill up your hand directly. Its not overly useful, but thankfully its GAINING Health so you dont have to be damaged to receive the benefits. Rogues and Mages have always had an affinity for good cheap spells, and this combo of classes definitely embodies it. Just like Vampiric Fangs,Necrotic Poison is super cheap targeted removal that doesn't lose much tempo when played. Royal Gift and Gallery Totem of the Dead, full art Patch changes Patch 22.2.2.131337 (2022-08-02): But when an opportunity to use it on the perfect minion presents itself, it can certainly turn the game around. Beckoning Bicorn is actually still good with Pirates. To control Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. Both decks usually pick Shadow Word: Void as their Starting Treasure. Academic Research provides quite a large mana ramp if drawn early enough. The only thing holding these Treasures back is the lack ways to abuse Holy spells and the complete lack of support Arcane ones. WebHearthstone Duels Treasures Tier list. Major Note: As of this guides update, Crowleys Cannon doesnt know how to handle board placement when Locations are in play. Coil Casting is intended to give you more triggers for the shared effects of Nagas that want you to play spells while holding them. Killmox is technically a Legendary minion, so you can get an extra copy from. They use it with death rattle minions, quite effectively.And it seems like most Hunters are playing Brann with Shockspitter. In decks that love Divine Shields like Handbuff Paladin, Righteous Reserves grants a lot of them for free. The most common use for it is to use healing effects to keep recovering health before your opponent can damage you 10 times. Tier 5: Amalgamate is an inefficient way to get a big minion on the board. Here we will list more specific strategies for each class and hero with their Hero Power, Treasure, and starting deck options. Phaoris Blade mana adjusted from 4 to 5. Duels Advanced Guide - With Deck Lists and Treasure Tiers, Duels: Practical Guide to go Infinite in HC Duels, Mysteries of the Phoenix: Warrior and Rogue, Mysteries of the Phoenix: Druid and Hunter, Embrace the Pain - Free New/Returning Player Deck. Instead of giving an example deck list for each class, well highlight some of the stronger combos that the treasures can have with starting cards. However, those deck would much rather spend such a large amount of mana on buffing what they have and push for game instead of giving them a Deathrattle with no immediate impact with Canopic Jars. But free resources is still good. This can make Multicasters Battlecry ridiculously powerful! Your opponent has the initiative to respond to the extra Attack however they want. Greedy Pickaxe ramps up mana only if you draw it early game. Creator Notes: This is a Rush Warrior deck. The main thing holding this back is having a deck with enough Arcane spells to have it be offered as a draft option and to fully abuse it. Elise's Might isnt a half bad generic tool and Starseeker is just a source of free damage if your deck is primarily spells. It also has extra interactions with other things, especially treasure that summon copies of your minions. However, combining it with Charge (Plus Battleground Battlemaster for potentially a near OTK) is significant burst damage worthy of considering. Since starting decks in Duels are 15 cards, there arent a ton of options for the class yet, and almost all of their cards are free for everyone. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. Cannibalism and From the Swamp move into primary passive pool with effects that match the strength of their competitors. Single target removal plus a 10/10 sounds amazing on one card. The way this helps you though is you have the chance to play those extra cards and spend that additional mana first. Well here, we have a very in depth analysis of everything in the game. The infinite value from The Juggernaut after completing Raid the Docks can stand out more than in normal Hearthstone games. Meek Mastery is fairly limited in its uses outside of all-neutral Drekthar (or Vanndar on rare occasions) builds since most decks run class cards. Phaoris' Blade can build up massive amounts of damage over time and can easily finish off your opponent at a certain point. A lot of Death Knights better cards either need those corpses, or dont make more of them, so its challenging to make this Hero Power super impactful. Drag and drop items from the bottom and put them on your desired tier. *Blood Moon has huge potential for a comeback when low on Health. Youd have to build a very Beast heavy deck to make it not useless. Old: After you destroy a minion with a Shadow spell, add a copy of that minion to Their delayed value as opposed to the passives with much faster if not instant value holds them back though. There is a fun little Scales of Onyxia gimmick, but right now there aren't a lot of Dragon decks out there making it into the late runs. The Mana Discounting Treasures have too minor of an effect to really make the most of it.